El Capitan GT4

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To add brightness adjustments to trees, etc., add the following to the end of ext_config.
[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION=trees
MATERIALS= pinos, 1
BLEND_MODE=ALPHA_TEST
CAST_SHADOWS = 1
CULL_MODE = OFF
IS_TRANSPARENT = 0
DOUBLE_FACE_SHADOW_BIASED = 1
PROP_... = ksAmbient, 0.15
PROP_... = ksDiffuse, 0.1
PROP_... = ksSpecular, 0.0
PROP_... = ksSpecularEXP, 15
[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION=trees2
MATERIALS= GREES, 22.001, 23
BLEND_MODE=ALPHA_TEST
CAST_SHADOWS = 1
CULL_MODE = OFF
IS_TRANSPARENT = 0
DOUBLE_FACE_SHADOW_BIASED = 1
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.1
PROP_... = ksSpecular, 0.0
PROP_... = ksSpecularEXP, 15
[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION=glass
MATERIALS= 5, 4
PROP_... = ksAmbient, 0.18
PROP_... = ksDiffuse, 0.15
PROP_... = ksSpecular, 0.03
PROP_... = ksSpecularEXP, 15
[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION=glass2
MATERIALS= salta
PROP_... = ksAmbient, 0.3
PROP_... = ksDiffuse, 0.3
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = grove
SHADER = ksPerPixelAlpha
BLEND_MODE = ALPHA_BLEND
IS_TRANSPARENT = 1
CAST_SHADOWS = 0
PROP_0 = alpha,1
PROP_1 = ksSpecularEXP, 25
PROP_2 = ksDiffuse, 0.1
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = LINIAS AMRILLAS
SHADER = ksPerPixelAT
BLEND_MODE = ALPHA_TEST
[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION=spectators
MATERIALS= gente
CAST_SHADOWS = 1
CULL_MODE= OFF
DOUBLE_FACE_SHADOW_BIASED = 1
SHADER = ksPerPixelAT
BLEND_MODE = ALPHA_TEST
Using an AD-Blocker like uBlock Origin is highly recommended when download from Mods.To
This track requires CSP to work properly, build 0.2.5 or better
Length:
4.780 KM
Version:
-
Layouts:
4
Pitboxes:
20
Credit:
vastchapa1980Width:
7-16 m